package Game;

public class PeoplePolitic extends People
{
	enum PoliticPeople
	{
		CARECA
	}
	
	PoliticPeople type;
	
	public PeoplePolitic(int x, int y)
	{
		super(x, y);
		
		type = PoliticPeople.CARECA;
		
		switch(type)
		{
			case CARECA:
				animationMoving = LoadImage("/Images/animation_politicpeople1_moving_front.png");
				animationIdle = LoadImage("/Images/animation_politicpeople1_idle_front.png");
				break;
		}
		
		animationActive = true;
		
		Stop();
	}
	
	@Override
	public void Stop()
	{
		super.Stop();
		
		this.animation = new Animation(animationIdle, 1, 4, 5, x, y, w, h);
		animationActive = true;
	}
	
	@Override
	public void Move()
	{
		super.Move();
		
		animation = new Animation(animationMoving, 2, 4, 5, x, y, w, h);
		animationActive = true;
	}

}
